Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A sudden war destroys Forest Green's trade routes and contacts, forcing Forest Green to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Forest Green Forest Green's job. |
3 |
23 |
Failed to qualify for Surveyor (Scout). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
25 |
Betrayed by a friend. One of Forest Green's Contacts or Allies betrays Forest Green, ending Forest Green's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Artist (Entertainer). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
27 |
Forest Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Became a Scout (Courier). |
5 |
28 |
Forest Green's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
31 |
Continued as Scout (Courier). |
6 |
33 |
When dealing with an alien race, Forest Green have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
35 |
Forced to muster out. |