Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Francisco Oliver's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Francisco Oliver come into conflict with a splinter group Francisco Oliver's own religion which maintains Francisco Oliver's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Francisco Oliver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Scout (Courier). |
5 |
32 |
When dealing with an alien race, Francisco Oliver botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Francisco Oliver inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Continued as Scout (Courier). |
6 |
33 |
Francisco Oliver's scout ship is one of the first on the scene to rescue the survivors of a disaster but Francisco Oliver fail to help. Gain an Enemy. |
6 |
33 |
Francisco Oliver's ship is damaged, and Francisco Oliver have to hitch-hike Francisco Oliver's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 1 Contacts. Gain 2 Enemies. |