Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Moved to a new world. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
27 |
Fred Moore accepted an offer of inducements to betray Fred Moore's faith. Gain 260,000 in cash. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Betrayed by a friend. One of Fred Moore's Contacts or Allies betrays Fred Moore, ending Fred Moore's career. That Contact or Ally becomes a Rival or Enemy. |