Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Freddie Keiler's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Scarred. Owe 1,250 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
26 |
Freddie Keiler's work ends up coming home with Freddie Keiler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Failed to qualify for Physician (Scholar). |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Freddie Keiler's Contacts or Allies betrays Freddie Keiler, ending Freddie Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Freddie Keiler have been following false teachings! |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
34 |
Betrayed by a friend. One of Freddie Keiler's Contacts or Allies betrays Freddie Keiler, ending Freddie Keiler's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Returned to Believer (Holy Warrior). |
7 |
36 |
Freddie Keiler come into conflict with a splinter group Freddie Keiler's own religion which maintains Freddie Keiler's version is the wrong one. Gain 3 Rivals. |