Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Entertainer (Performer). |
3 |
22 |
A new romantic starts. Gain an Ally. |
4 |
25 |
Continued as Entertainer (Performer). |
4 |
28 |
Join homeworld’s celebrity circles |
4 |
28 |
Gain a contact |
4 |
29 |
Promoted to Entertainer (Performer) rank 1. |
5 |
29 |
Voluntarily left Performer |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
Frederick Rogers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Frederick Rogers fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Frederick Rogers's time in the scouts. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Frederick Rogers accepted an offer of inducements to betray Frederick Rogers's faith. Gain 330,000 in cash. |
7 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |