Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Freeman Hennessy's scout ship. |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
Freeman Hennessy's ship is damaged, and Freeman Hennessy have to hitch-hike Freeman Hennessy's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
25 |
Failed to qualify for Marine Support (Marine). |
4 |
25 |
Returned to Drifter (Scavenger). |
4 |
26 |
Freeman Hennessy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
26 |
Failed to qualify for Broker (Merchant). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
30 |
Continued as Drifter (Barbarian). |
6 |
31 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
36 |
Freeman Hennessy do not know what happened to Freeman Hennessy. There is a gap in Freeman Hennessy's memory. |