Scout Furman Wilson  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 38 M 4 (-1) 7 (0) 3 (-1) 8 (0) 11 (1) 4 (-1)4738B4
Scary
 
Skills
Astrogation 1
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Pilot 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Army Infantry Private01
Drifter Wanderer 02
Scout Courier Scout11
 
Name Type Affinity Enmity Power Influence Species
Graham Ross Enemy 0 4 5 3 Trexen (M/22)
Graham Ross gains in influence.
 
Term Age History
1 18 Became a Scout (Explorer).
1 21 Furman Wilson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Failed to qualify for Law Enforcement (Agent).
2 22 Submitted to the draft.
2 22 Became a Army (Infantry) with the new title Private.
2 24 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 24 Gain rebels as Enemy
3 24 Failed to qualify for Intelligence (Agent).
3 24 Became a Drifter (Wanderer).
3 26 Attempted a risky adventure and was wildly successful.
4 28 Continued as Drifter (Wanderer).
4 31 Furman Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Switched to Scout (Courier) with the new title Scout and previous rank.
5 33 Spend several years jumping from world to world in Furman Wilson's scout ship.
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