Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that George Peck easily defeat. |
1 |
22 |
Gain Enemy if George Peck don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
George Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
32 |
Given a special assignment or duty in George Peck's unit. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Army (Cavalry). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Became a Scout (Courier). |
6 |
35 |
George Peck discover a world, item or information of worth to the Imperium. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |