Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Use Gertrude Beley's psionic powers in an unethical fashion. Gain an enemy. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
27 |
An anti-psi cult or gang attempts to expose or attack Gertrude Beley. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
30 |
Gertrude Beley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Failed to qualify for Merchant Academy. |
5 |
30 |
Switched to Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Gertrude Beley's Contacts or Allies betrays Gertrude Beley, ending Gertrude Beley's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Free Trader (Merchant). |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
34 |
Attempted a risky adventure and was injured. |
6 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |