Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Gertrude Hislop don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
When dealing with an alien race, Gertrude Hislop botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
38 |
Betrayed by a friend. One of Gertrude Hislop's Contacts or Allies betrays Gertrude Hislop, ending Gertrude Hislop's career. That Contact or Ally becomes a Rival or Enemy. |