Grace Hopkins  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 38 M 5 (-1) 7 (0) 9 (1) 6 (0) 6 (0) 4 (-1)579664
Divided
 
Skills
Admin 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent23
Believer Missionary/Humanitarian Project Worker11
Entertainer Performer 01
 
Name Type Affinity Enmity Power Influence Species
Roe Ross Enemy 0 2 3 1 Tapazmal (M/19)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 21 Go undercover to investigate an enemy.
1 21 A revolution, attack or other unusual event throws Grace Hopkins's life into chaos, forcing Grace Hopkins to leave the planet.
1 22 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
2 22 Continued as Agent (Corporate Agent).
2 25 Rewarded for a successful mission.
3 26 Continued as Agent (Corporate Agent).
3 27 Uncover a major conspiracy against Grace Hopkins's employers.
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Voluntarily left Corporate Agent
4 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 33 Lightly injured, no permanent damage. Fully recovered.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 34 Voluntarily left Missionary/Humanitarian
5 34 Became a Entertainer (Performer).
5 38 One of Grace Hopkins's pieces of art is stolen, and the investigation brings Grace Hopkins into the criminal underworld.
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