Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
A revolution, attack or other unusual event throws Grace Hopkins's life into chaos, forcing Grace Hopkins to leave the planet. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Uncover a major conspiracy against Grace Hopkins's employers. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Voluntarily left Missionary/Humanitarian |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
One of Grace Hopkins's pieces of art is stolen, and the investigation brings Grace Hopkins into the criminal underworld. |