Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Granville Askew out of business. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Granville Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
22 |
Given advanced training in a specialist field |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Smuggle illegal items onto a planet. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Scout (Explorer). |
6 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Switched to Drifter (Barbarian). |