Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Granville Weddall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Granville Weddall fail to help. Gain an Enemy. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Granville Weddall's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Granville Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Marine Support (Marine). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Granville Weddall's Contacts or Allies betrays Granville Weddall, ending Granville Weddall's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Continued as Drifter (Scavenger). |