Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Imperial trade restrictions force Gregory McMillan out of business. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
A prank goes horribly wrong. Gain a Rival. |
3 |
29 |
Dropped out of the merchant academy. |
4 |
29 |
Voluntarily left Free Trader |
4 |
29 |
Failed to qualify for Surveyor (Scout). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Gregory McMillan do not know what happened to Gregory McMillan. There is a gap in Gregory McMillan's memory. |
5 |
32 |
Switched to Merchant (Broker). |
5 |
34 |
Make an unexpected connection outside Gregory McMillan's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |