Crewman Guir  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 38 M 4 (-1) 7 (0) 8 (0) 8 (0) 9 (1) 6 (0)478896
Vital, Mad, Fantastic
 
Skills
Astrogation 1
Athletics 0
Broker 2
Drive 0
Electronics (Computers) 1
Gambler 1
Mechanic 0
Persuade 0
Steward 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 13
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Brady James Contact 3 1 0 1 Pirian (M/34)
Forgiveness.
 
Term Age History
1 18 Became a Merchant (Broker).
1 20 Risk Guir's fortune on a possibility lucrative deal and win.
2 22 Continued as Merchant (Broker).
2 24 Given advanced training in a specialist field
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 28 Imperial trade restrictions force Guir out of business.
4 28 Failed to qualify for Marine Support (Marine).
4 28 Submitted to the draft.
4 28 Switched to Merchant (Merchant Marine) with the new title Crewman.
4 30 Make an unexpected connection outside Guir's normal circles. Gain a Contact.
5 32 Continued as Merchant (Merchant Marine).
5 36 Given advanced training in a specialist field
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