Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Gus Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Ground Assault (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
25 |
Failed to qualify for Flight (Navy). |
4 |
25 |
Returned to Drifter (Wanderer). |
4 |
27 |
Attacked by enemies and injured. |
4 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Gain Enemy if Gus Oneil don't already have one. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Spend time with an alien race. Gain a contact. |
5 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Gus Oneil do not know what happened to Gus Oneil. There is a gap in Gus Oneil's memory. |