Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Gustave Edward far from home. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
When dealing with an alien race, Gustave Edward botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Severely injured. Owe 15,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Gustave Edward inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Failed to qualify for Intelligence (Agent). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Make an unexpected connection outside Gustave Edward's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |