Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
24 |
Gain Enemy if Guy Shea don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Guy Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Army (Cavalry) with the new title Private. |
4 |
30 |
Nearly killed. Owe 8,750 for medical bills. |
5 |
30 |
Became a Psion (Adept). |
5 |
33 |
Gain a contact outside of normal circles. |
5 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Psion (Adept). |
6 |
38 |
Gain a contact outside of normal circles. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Psion (Adept) rank 2. |