Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Harper Fleming botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Harper Fleming have no idea what happened to Harper Fleming – they found Harper Fleming's ship drifting on the fringes of friendly space. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
23 |
When dealing with an alien race, Harper Fleming have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Harper Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Harper Fleming fail to help. Gain an Enemy. |
3 |
30 |
Harper Fleming have no idea what happened to Harper Fleming – they found Harper Fleming's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Gained a contact. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
38 |
Nearly killed. Owe 17,500 for medical bills. |