Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Harper Mar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Enforcer (Rogue). |
3 |
24 |
Continued as Rogue (Thief). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
30 |
Gained a contact. |
4 |
32 |
Promoted to Rogue (Thief) rank 2. |
5 |
32 |
Voluntarily left Thief |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Harper Mar is rewarded for Harper Mar's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Colonist) rank 1. |