Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Harper Stoker's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in Harper Stoker's scout ship. |
3 |
24 |
Voluntarily left Courier |
3 |
24 |
Became a Rogue (Thief). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
31 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
Involved in a feud with a rival criminal organization. |
5 |
33 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |