Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Scarred. Owe 1,250 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
25 |
Gain rebels as Enemy |
4 |
25 |
Switched to Navy (Flight) with the new title Crewman and previous rank. |
4 |
26 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
26 |
Failed to qualify for Artist (Entertainer). |
5 |
26 |
Became a Drifter (Barbarian). |
5 |
28 |
Survived a risky adventure but gained nothing. |
6 |
30 |
Continued as Drifter (Barbarian). |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
35 |
Severely injured. |