Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Hattie Freeman learn something Hattie Freeman should not have – a corporate secret, a political scandal – which Hattie Freeman can profit from illegally. |
1 |
22 |
Gain a criminal contact. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Hattie Freeman's business expands, Hattie Freeman's corporation grows, or the colony thrives. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
A revolution, attack or other unusual event throws Hattie Freeman's life into chaos, forcing Hattie Freeman to leave the planet. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |