Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Make an unexpected connection outside Haywood Carroll's normal circles. Gain a Contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Haywood Carroll's Contacts or Allies betrays Haywood Carroll, ending Haywood Carroll's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Switched to Merchant (Broker). |
4 |
29 |
Find Ancient Technology. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Haywood Carroll out of business. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |