Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Hector Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Perkins fail to help. Gain an Enemy. |
1 |
21 |
Hector Perkins's ship is damaged, and Hector Perkins have to hitch-hike Hector Perkins's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Hector Perkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hector Perkins fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Hector Perkins's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
Hector Perkins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Entertainer (Performer). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Performer) rank 1. |