Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Good fortune |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Attacked by enemies that Henery Jephcots easily defeat. |
3 |
26 |
Gain Enemy if Henery Jephcots don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Henery Jephcots do not know what happened to Henery Jephcots. There is a gap in Henery Jephcots's memory. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Suffer from a life-threatening illness. |
6 |
34 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
38 |
Become deeply involved in politics on Henery Jephcots's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |