Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Herbert Bryant left the community. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Herbert Bryant learn something Herbert Bryant should not have – a corporate secret, a political scandal – which Herbert Bryant can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Herbert Bryant gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Attempt at commissioned failed. |