Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Hermon Lane is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Hermon Lane out of business. |
4 |
27 |
Became a Scholar (Physician). |
4 |
30 |
An expedition or voyage goes wrong, leaving Hermon Lane stranded in the wilderness. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Scout (Courier). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Hermon Lane inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |