Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Hobart McDonald's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Gained a contact. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
33 |
Hobart McDonald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hobart McDonald fail to help. Gain an Enemy. |
5 |
33 |
Psychologically damaged by Hobart McDonald's time in the scouts. |