Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Failed to qualify for Free Trader (Merchant). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
33 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
33 |
Became a Citizen (Colonist). |
4 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |