Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
26 |
Howell Kinghead learn something Howell Kinghead should not have – a corporate secret, a political scandal – which Howell Kinghead can profit from illegally. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Howell Kinghead's life into chaos, forcing Howell Kinghead to leave the planet. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Howell Kinghead do not know what happened to Howell Kinghead. There is a gap in Howell Kinghead's memory. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Howell Kinghead's work ends up coming home with Howell Kinghead, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |