Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Hoyt Rand's time in the scouts. |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Voluntarily left Free Trader |
5 |
31 |
Became a Scholar (Physician). |
5 |
32 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |