Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
22 |
A sudden war destroys Hoyt Young's trade routes and contacts, forcing Hoyt Young to flee that region of space. |
2 |
22 |
Gain rebels as Enemy |
3 |
22 |
Returned to Drifter (Wanderer). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Failed to qualify for Corporate Agent (Agent). |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
28 |
Betrayed by a friend. One of Hoyt Young's Contacts or Allies betrays Hoyt Young, ending Hoyt Young's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Switched to Drifter (Barbarian). |
5 |
30 |
Find valuable salvage. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
34 |
Nearly killed. Owe 22,500 for medical bills. |
7 |
34 |
Became a Entertainer (Performer). |
7 |
35 |
Works is especially well received and popular, making Hoyt Young a minor celebrity |