Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Jar McDermot is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Continued as Marine (Marine Support). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
24 |
Jar McDermot join a gambling circle on board. |
3 |
25 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Engineer/Gunner). |
4 |
28 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Jar McDermot faith is shaken. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Jar McDermot is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |