Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Explorer). |
2 |
27 |
Jar Oliver have no idea what happened to Jar Oliver – they found Jar Oliver's ship drifting on the fringes of friendly space. |
3 |
27 |
Failed to qualify for Army Support (Army). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
A sudden war destroys Jar Oliver's trade routes and contacts, forcing Jar Oliver to flee that region of space. |
3 |
31 |
Gain rebels as Enemy |
4 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Jar Oliver aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Suffer from a life-threatening illness. |