Crewman Jennings Bowman  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 38 M 8 (0) 8 (0) 6 (0) 4 (-1) 9 (1) 10 (1)88649A
Discolored patches of skin, Constantly shakes head
 
Skills
Animals 0
Art (Performing) 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Ova Burns Contact 2 2 0 3 Sylean (F/40)
Wylie Douglas Enemy 0 4 0 0 Hanen (M/45)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Injured. Fully recovered. Owe 2,500 for medical bills.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Make an unexpected connection outside Jennings Bowman's normal circles. Gain a Contact.
3 24 Continued as Merchant (Merchant Marine).
3 27 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 28 Continued as Merchant (Merchant Marine).
4 32 Gained a contact.
5 32 Continued as Merchant (Merchant Marine).
5 35 Given advanced training in a specialist field
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