Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
21 |
Gain Enemy if Jerome Aubert don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Jerome Aubert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Rogue (Enforcer). |
4 |
30 |
Betrayed by a friend. One of Jerome Aubert's Contacts or Allies betrays Jerome Aubert, ending Jerome Aubert's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Vessel participates in a notable military engagement. |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
35 |
Commanding officer takes an interest in Jerome Aubert's career. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |