Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Thief) with previous rank. |
2 |
24 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Voluntarily left Thief |
3 |
26 |
Failed to qualify for Free Trader (Merchant). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was sent to prison. |
4 |
30 |
Became a Prisoner (Fixer). |
4 |
31 |
Disgraced. Word of Jess Miller's criminal past reaches Jess Miller's homeworld. |
5 |
34 |
Continued as Prisoner (Fixer). |
5 |
38 |
Failed to escaped from prison. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |