Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Betrayed by a friend. One of Jewel McDonaugh's Contacts or Allies betrays Jewel McDonaugh, ending Jewel McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
21 |
A mission goes wrong and Jewel McDonaugh is stranded behind enemy lines. Ejected from the service. |
3 |
21 |
Became a Rogue (Enforcer). |
3 |
25 |
Jewel McDonaugh spend months in the dangerous criminal underworld. |
3 |
25 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
25 |
Continued as Rogue (Enforcer). |
4 |
29 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
29 |
Attempted to change assignments. |
5 |
29 |
Switched to Rogue (Pirate) with the new title Corporal and previous rank. |
5 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
36 |
Promoted to Entertainer (Artist) rank 1. |