Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
20 |
Gain a contact. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Psychologically damaged by Jewel Payne's time in the scouts. |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Jewel Payne's Contacts or Allies betrays Jewel Payne, ending Jewel Payne's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Jewel Payne is sent to a new community or parish to preach The Word among the poor. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Jewel Payne have been following false teachings! |