Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Contact with Government. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
A police detective or rival criminal forces Jimmie Dickman to flee and vows to hunt Jimmie Dickman down. Gain an Enemy. |
3 |
25 |
Failed to qualify for Intelligence (Agent). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Continued as Scout (Explorer). |
5 |
33 |
Jimmie Dickman's ship is ambushed by enemy vessels. Jimmie Dickman successfully ran to the jump point. |