Senior Crewman Johnie Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 38 M 9 (1) 9 (1) 3 (-1) 6 (0) 10 (1) 7 (0)9936A7
Stoic, Frown lines, Cleft lip
 
Skills
Astrogation 1
Athletics (Endurance) 2
Electronics 0
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Science (Physical Sciences) 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Captain2 / 03
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Emanuel French Enemy 0 2 1 3 Sydite (M/18)
 
Term Age History
1 18 Failed to qualify for Engineer/Gunner (Navy).
1 18 Submitted to the draft.
1 18 Became a Marine (Marine Support) with the new title Marine.
1 19 On the front lines of a planetary assault and occupation.
1 22 Commissioned in Marine (Marine Support) with the new title Lieutenant.
2 22 Continued as Marine (Marine Support).
2 26 Assigned to an assault on an enemy fortress.
2 26 Forced to continue current assignment
2 26 Promoted to Marine (Marine Support) officer rank 2 with the new title Captain.
3 26 Continued as Marine (Marine Support).
3 27 A mission goes disastrously wrong due to Johnie Clubb's commander’s error or incompetence, but Johnie Clubb survive.
3 27 Report commander and gain an Enemy.
4 30 Voluntarily left Marine Support
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Given advanced training in a specialist field
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 38 A sudden war destroys Johnie Clubb's trade routes and contacts, forcing Johnie Clubb to flee that region of space.
5 38 Gain rebels as Enemy
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