Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Johnnie Sims left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Make an unexpected connection outside Johnnie Sims's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
A series of bad deals and decisions force Johnnie Sims into bankruptcy. Johnnie Sims salvages what Johnnie Sims can. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
30 |
Became a Psion (Adept). |
5 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Failed to qualify for Corporate Agent (Agent). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
37 |
Retired at age 37. |