Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Jose Paul have no idea what happened to Jose Paul – they found Jose Paul's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
20 |
Betrayed by a friend. One of Jose Paul's Contacts or Allies betrays Jose Paul, ending Jose Paul's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
23 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Gained a contact. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
31 |
Jose Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Rogue (Thief). |
5 |
34 |
A police detective or rival criminal forces Jose Paul to flee and vows to hunt Jose Paul down. Gain an Enemy. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Jose Paul's normal circles. Gain a Contact. |