Crewman Jose Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 38 M 3 (-1) 10 (1) 9 (1) 4 (-1) 9 (1) 5 (-1)3A9495
Good-natured, Carefree
 
Skills
Admin 0
Astrogation 0
Deception 0
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Blade) 1
Pilot 0
Recon 1
Seafarer 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Barbarian Warrior23
Rogue Thief 01
Merchant Merchant Marine Crewman01
 
Name Type Affinity Enmity Power Influence Species
Zenobia Hanson Enemy 0 5 0 0 Ne Kraeda ren Kelva (F/85)
Very bad falling out.
Allison Egerton Contact 1 1 1 0 Urunishani (F/15)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Jose Paul have no idea what happened to Jose Paul – they found Jose Paul's ship drifting on the fringes of friendly space.
2 19 Failed to qualify for Cavalry (Army).
2 19 Became a Drifter (Barbarian).
2 20 Betrayed by a friend. One of Jose Paul's Contacts or Allies betrays Jose Paul, ending Jose Paul's career. That Contact or Ally becomes a Rival or Enemy.
2 23 Promoted to Drifter (Barbarian) rank 1.
3 23 Continued as Drifter (Barbarian).
3 25 Gained a contact.
3 27 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
4 27 Continued as Drifter (Barbarian).
4 31 Jose Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Rogue (Thief).
5 34 A police detective or rival criminal forces Jose Paul to flee and vows to hunt Jose Paul down. Gain an Enemy.
6 34 Failed to qualify for Free Trader (Merchant).
6 34 Submitted to the draft.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Jose Paul's normal circles. Gain a Contact.
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