Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A sudden war destroys Judge McRoddon's trade routes and contacts, forcing Judge McRoddon to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Judge McRoddon's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
During a battle, defeat or victory depends on Judge McRoddon's actions. The ship suffers severe damage and Judge McRoddon is blamed for the disaster. Judge McRoddon is court - martialled and discharged. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
38 |
Public opinion turns on Judge McRoddon. |