Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Judge Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judge Sims fail to help. Gain an Enemy. |
1 |
19 |
Judge Sims have no idea what happened to Judge Sims – they found Judge Sims's ship drifting on the fringes of friendly space. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
38 |
Gained a contact. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |