Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Julian Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Returned to Drifter (Wanderer). |
3 |
22 |
Find valuable salvage. |
3 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Drafted into Courier |
4 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
29 |
Became a Scout (Courier). |
5 |
33 |
Spend several years jumping from world to world in Julian Armstrong's scout ship. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Courier). |
6 |
35 |
When dealing with an alien race, Julian Armstrong botch an opportunity to gather extra intelligence about them. |
6 |
35 |
Julian Armstrong's ship is damaged, and Julian Armstrong have to hitch-hike Julian Armstrong's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 5 Contacts. Gain 2 Enemies. |