Scout Julian Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 38 M 7 (0) 8 (0) 9 (1) 5 (-1) 7 (0) 8 (0)789578
Aristocratic
 
Skills
Animals 0
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Drive 0
Gun Combat (Slug) 1
Mechanic 0
Pilot 0
Profession (Colonist/Ranching) 1
Recon 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 23
Army Cavalry Private01
Scout Courier Scout12
 
Name Type Affinity Enmity Power Influence Species
Asa McDermot Contact 1 1 0 2 Swanfeh (M/80)
Peyton Andrew Contact 1 1 2 1 Zaris (M/64)
Peyton Andrew gains in power.
Bee Finnerty Contact 3 1 4 1 Solomani, Imperium (M/22)
Bee Finnerty is found or reported dead.
Tom Weakman Contact 1 2 1 2 Solomani, Imperium (M/59)
Elwin Carter Contact 0 1 2 0 Solomani, Imperium (M/80)
Tilda Ming Enemy 0 4 0 1 Solomani, Imperium (F/12)
Tilda Ming has life-changing event that creates new responsibilities.
Mabell Alvarez Enemy 0 3 3 1 Solomani, Imperium (F/22)
Mabell Alvarez is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Line/Crew (Navy).
1 18 Became a Drifter (Wanderer).
1 19 Julian Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Failed to qualify for Intelligence (Agent).
2 19 Submitted to the draft.
2 19 Became a Army (Cavalry) with the new title Private.
2 21 Forced out after co-operating with military investigation in commanding officer's illegal activity.
3 21 Failed to qualify for Thief (Rogue).
3 21 Returned to Drifter (Wanderer).
3 22 Find valuable salvage.
3 25 Promoted to Drifter (Wanderer) rank 1.
4 25 Continued as Drifter (Wanderer).
4 29 Drafted into Courier
4 29 Promoted to Drifter (Wanderer) rank 2.
5 29 Became a Scout (Courier).
5 33 Spend several years jumping from world to world in Julian Armstrong's scout ship.
5 33 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 33 Continued as Scout (Courier).
6 35 When dealing with an alien race, Julian Armstrong botch an opportunity to gather extra intelligence about them.
6 35 Julian Armstrong's ship is damaged, and Julian Armstrong have to hitch-hike Julian Armstrong's way back across the stars to the nearest scout base.
6 35 Gain 5 Contacts. Gain 2 Enemies.
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