Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
21 |
Became a Rogue (Enforcer). |
3 |
22 |
Betrayed by a friend. One of Julius Fabble's Contacts or Allies betrays Julius Fabble, ending Julius Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
22 |
Became a Scholar (Physician). |
4 |
25 |
Gained a contact. |
4 |
26 |
Promoted to Scholar (Physician) rank 1. |
5 |
26 |
Attempted to change assignments. |
5 |
26 |
Switched to Scholar (Scientist) with previous rank. |
5 |
29 |
Caught cheating in some fashion, advancing Julius Fabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
29 |
A disaster or war strikes. |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
The planetary government interferes with Julius Fabble's research for political or religious reasons. Julius Fabble continue working secretely. |
5 |
29 |
Gain an Enemy |
5 |
30 |
Promoted to Scholar (Scientist) rank 2. |
6 |
30 |
Continued as Scholar (Scientist). |
6 |
34 |
Win a prestigious prize for Julius Fabble's work. |
7 |
34 |
Continued as Scholar (Scientist). |
7 |
35 |
Advanced training in a specialist field. |