Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Julius Romero run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Julius Romero retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Opponents of Julius Romero's belief system ambush Julius Romero. |
3 |
26 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Law Enforcement (Agent). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
28 |
Julius Romero is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
30 |
Continued as Navy (Engineer/Gunner). |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
34 |
Continued as Navy (Engineer/Gunner). |
6 |
38 |
Abuse Julius Romero's position for profit. |