Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Failed to qualify for Pirate (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Keith Ellis's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
27 |
Continued as Scout (Courier). |
4 |
29 |
Psychologically damaged by Keith Ellis's time in the scouts. |
5 |
29 |
Failed to qualify for Performer (Entertainer). |
5 |
29 |
Switched to Drifter (Wanderer). |
5 |
31 |
Betrayed by a friend. One of Keith Ellis's Contacts or Allies betrays Keith Ellis, ending Keith Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Failed to qualify for Broker (Merchant). |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
33 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
34 |
Keith Ellis is chosen to represent Keith Ellis's faith in a vid show or other highly public forum. |
7 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |